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why "Skinned Mesh Renderer" is in a different gameobject?

Why not just put the "Skinned Mesh Renderer" in the parent Zombunny? (shown in the left inspector) It seems to me that the child gameobject has only one component (the "skinned mesh renderer") isn't it...

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Get number of specific vertex on model

hi all, I have a model and want to find out - say, the number of the vertex on top of the right thumb. I noticed that vertex numbers in C4D and Unity are not the same, so checking in the 3D editor is...

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Is there a mobile alternative to Light Probe Proxy Volume?

In my game, I have a large object that has Skinned Mesh Renderer on it. At the moment the light (from Light Probe nodes) is spreading very badly over this object. It uses one value from light probe...

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skinned mesh renderer, i wanna attach different part material

![alt text][1] [1]: /storage/temp/99671-asdf.png Hi, I have a question... I have a 3D model and skinned mesh renderer has 4 materials. In regular sequence body, left hand, right hand, arm part...

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How to add new skinned mesh to my existed character?

Hi! I want to add skinned mesh to my existed character without importing new character as whole. I tried to import .fbx with new mesh and all old bones to my scene. Then, I had puted new mesh (foam...

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Skinned Mesh Renderers Bounds rotated incorrectly when importing from Maya.

![alt text][1] My model comes into Unity fine, animations work great, everything's great. Why do the skinned mesh renderer bounds look like this? does anyone have any idea what I am doing wrong...

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Error when trying to change SkinnedMeshRenderer material colors on a character

I have an enemy that has two SkinnedMeshRenderer on it (one for head other for body). I'm trying to change the color of the materials when the enemy attack then reset it to the old (previous) color....

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import blendshape from maya

Hi Everyone. I'm a newbie unity user. I'm tring to import rigged model from maya that also uses blendshapes. I've watched some tuts that show that in the Inspector menu is possible to manage shapes...

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Optimizing Character Textures/Atlases for Zombie crowds

I am trying to figure out if it is worth it to use Texture Atlases for skinned mesh characters for a mobile game. I have 1 Zombie model with 4-6 different textures. I would have a mob of Zombies that...

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Mesh.bindposes official sample not working

Hi, I just copy and paste Mesh.bindposes official sample into unity 5.30, adjust the camera position and run. The quad is static and no any animation. Do you know what's wrong? Document:...

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Best armature creation for 3rd person game

Hey guys! So, actually im using Riggify to get a pretty nice rig, but im running into some problems at Unity. The first one is that i cant make the IK turning to work nicely (when you turn your mouse,...

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Creating a rope using skinned mesh renderer

I'm trying to create a physics based rope. I've got joints in a parented hierarchy. Each joint has box collider, rigidbody and hingejoint components. They follow themselves as expected. However the...

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How unity order Skinned mesh renderer bones?

Does anyone know it? It seems that skinned mesh renderer bones order is different from transfrom in hierarchy.

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Mesh Collider

I have a skinned mesh renderer in my scene which have cloth component attach with it, I found there is only two option sphere collider and capsule collider, I have a mesh and I want to collide with...

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Single skinned mesh renderer with Animation component?

https://docs.unity3d.com/550/Documentation/Manual/ModelingOptimizedCharacters.html "Use a single skinned Mesh Renderer You should use only a single skinned Mesh Renderer for each character. Unity...

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How to add a new skinned mesh to seleton

I need to add cape to horse. But unfortunately I could not find the instructions for this in the documentation. Cape already skinned to horse skeleton. I place horse on scene, add cape to the root of...

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Find world position of a vertice on a skinned mesh renderer

How do I get the position of one of the vertices in a skinned mesh renderer, that factors in the meshes current shape and location? I want to have a human skinned mesh that when she is hit by a small...

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BuildAvatar from new rigged mesh

Hi, I have two rigged objects on my scene but I only have avatar on one of them. Then, what I do to anymate the second object (the one without avatar) is to try to put the first object's avatar into...

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Mesh.colors is out of bounds

When I click on "Edit Constraints" in the cloth properties nothing happens but when I select the Object it tells me: Mesh.colors is out of bounds. The supplied array needs to be the same size as the...

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Mesh filter and mesh renderer. Why 2 components?

Hi. I am quite experienced with Unity and this question didn't pop into my head until now. I notice that there are 2 components for rendering a mesh which need each other to render, mesh filter and...

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