Quantcast
Channel: Questions in topic: "skinned mesh renderer"
Browsing all 192 articles
Browse latest View live

Creating a rope using skinned mesh renderer

I'm trying to create a physics based rope. I've got joints in a parented hierarchy. Each joint has box collider, rigidbody and hingejoint components. They follow themselves as expected. However the...

View Article


How unity order Skinned mesh renderer bones?

Does anyone know it? It seems that skinned mesh renderer bones order is different from transfrom in hierarchy.

View Article


Mesh Collider

I have a skinned mesh renderer in my scene which have cloth component attach with it, I found there is only two option sphere collider and capsule collider, I have a mesh and I want to collide with...

View Article

Single skinned mesh renderer with Animation component?

https://docs.unity3d.com/550/Documentation/Manual/ModelingOptimizedCharacters.html "Use a single skinned Mesh Renderer You should use only a single skinned Mesh Renderer for each character. Unity...

View Article

How to add a new skinned mesh to seleton

I need to add cape to horse. But unfortunately I could not find the instructions for this in the documentation. Cape already skinned to horse skeleton. I place horse on scene, add cape to the root of...

View Article


Find world position of a vertice on a skinned mesh renderer

How do I get the position of one of the vertices in a skinned mesh renderer, that factors in the meshes current shape and location? I want to have a human skinned mesh that when she is hit by a small...

View Article

BuildAvatar from new rigged mesh

Hi, I have two rigged objects on my scene but I only have avatar on one of them. Then, what I do to anymate the second object (the one without avatar) is to try to put the first object's avatar into...

View Article

Is it possible to emit particles from an animated mesh WITH an offset ?

Hello, I'm trying to create a speed effect around my character while sprinting. To do this, I'm using a Particle System which emits particles with trails from the skinned mesh. However, some of my...

View Article


Post deform subsurfing

Lately, I've been having a lot of performance issues with skinned meshes. In the game that I'm currently working on, a character with about 2K polys being deformed seems to cost me a lot of frames....

View Article


Mesh.colors is out of bounds

When I click on "Edit Constraints" in the cloth properties nothing happens but when I select the Object it tells me: Mesh.colors is out of bounds. The supplied array needs to be the same size as the...

View Article

Mesh filter and mesh renderer. Why 2 components?

Hi. I am quite experienced with Unity and this question didn't pop into my head until now. I notice that there are 2 components for rendering a mesh which need each other to render, mesh filter and...

View Article

How do I create multiple enemy appearances without lots of prefabs?

I would like to create multiple looks for enemies (zombies) so they don't all look the same. Each model is created in Blender and is rigged using Mixamo which creates the rig as a separate object. Is...

View Article

What makes Mesh Renderers turn off during play Mode

Ran my game in editor to test and when it gets to point where it substantiates the player prefab it wasn't there. Took me a while to figure out that the skinned mesh renderers where all unchecked for...

View Article


Skinned Mesh does not show its mesh sometime when game starts. I have made it...

The problem is Skinned mesh does not show in gameplay sometimes and sometime it shows. I have made the enemy model a ragdoll and when enemies spawn in front of me. i can't see the mesh but detect the...

View Article

Procedurally Creating Bones at Runtime

I'm working on a scripted model of a plant growing (with a wide range of input variables to change the shape that is actually grow) and while I've got it working for a static non-physics environment, I...

View Article


Skinned Mesh mask for character clothing clip in

I am using skinned mesh renderer to create equippable clothing for characters. It works but there's a ton of clip in between the base character mesh and the clothing. Is there some kind of layer mask...

View Article

Unity auto unassigned skinned mesh render variables on Play

Hi, I have a variable "skinnedMeshRenderer", and I clicked the circle on this variable in the inspector of the object with the script,. When ever I click the play button the skinned mesh renderer from...

View Article


Change material in runtime

Okey, so I've been on this problem for ages now. I'm trying to change a material on my character in runtime, while playing. But everytime I change it by script, the 'starting material' that was...

View Article

Ragdoll not 'applying' to skinned mesh?

I can't seem to actually get the ragdoll to 'apply' to the skinned mesh renderer. If i turn off / disable the animator component after hitting play, so mecanim loses any 'control'; at that point i can...

View Article

New material only covering the same area as the previous one

Hi, so I'm trying to add a simple outline over the whole model but it covers instead only the area that the previous material did. Example(pictures added because I'm really bad at explaining) : So I...

View Article
Browsing all 192 articles
Browse latest View live


Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>