How do I create multiple enemy appearances without lots of prefabs?
I would like to create multiple looks for enemies (zombies) so they don't all look the same. Each model is created in Blender and is rigged using Mixamo which creates the rig as a separate object. Is...
View ArticleWhat makes Mesh Renderers turn off during play Mode
Ran my game in editor to test and when it gets to point where it substantiates the player prefab it wasn't there. Took me a while to figure out that the skinned mesh renderers where all unchecked for...
View ArticleSkinned Mesh does not show its mesh sometime when game starts. I have made it...
The problem is Skinned mesh does not show in gameplay sometimes and sometime it shows. I have made the enemy model a ragdoll and when enemies spawn in front of me. i can't see the mesh but detect the...
View ArticleProcedurally Creating Bones at Runtime
I'm working on a scripted model of a plant growing (with a wide range of input variables to change the shape that is actually grow) and while I've got it working for a static non-physics environment, I...
View ArticleSkinned Mesh mask for character clothing clip in
I am using skinned mesh renderer to create equippable clothing for characters. It works but there's a ton of clip in between the base character mesh and the clothing. Is there some kind of layer mask...
View ArticleUnity auto unassigned skinned mesh render variables on Play
Hi, I have a variable "skinnedMeshRenderer", and I clicked the circle on this variable in the inspector of the object with the script,. When ever I click the play button the skinned mesh renderer from...
View ArticleChange material in runtime
Okey, so I've been on this problem for ages now. I'm trying to change a material on my character in runtime, while playing. But everytime I change it by script, the 'starting material' that was...
View ArticleRagdoll not 'applying' to skinned mesh?
I can't seem to actually get the ragdoll to 'apply' to the skinned mesh renderer. If i turn off / disable the animator component after hitting play, so mecanim loses any 'control'; at that point i can...
View ArticleNew material only covering the same area as the previous one
Hi,so I'm trying to add a simple outline over the whole model but it covers instead only the area that the previous material did. Example(pictures added because I'm really bad at explaining) : So I...
View Articlewhy "Skinned Mesh Renderer" is in a different gameobject?
Why not just put the "Skinned Mesh Renderer" in the parent Zombunny? (shown in the left inspector) It seems to me that the child gameobject has only one component (the "skinned mesh renderer") isn't it...
View ArticleGet number of specific vertex on model
hi all, I have a model and want to find out - say, the number of the vertex on top of the right thumb. I noticed that vertex numbers in C4D and Unity are not the same, so checking in the 3D editor is...
View ArticleIs there a mobile alternative to Light Probe Proxy Volume?
In my game, I have a large object that has Skinned Mesh Renderer on it. At the moment the light (from Light Probe nodes) is spreading very badly over this object. It uses one value from light probe...
View Articleskinned mesh renderer, i wanna attach different part material
![alt text][1] [1]: /storage/temp/99671-asdf.png Hi, I have a question... I have a 3D model and skinned mesh renderer has 4 materials. In regular sequence body, left hand, right hand, arm part...
View ArticleHow to add new skinned mesh to my existed character?
Hi! I want to add skinned mesh to my existed character without importing new character as whole. I tried to import .fbx with new mesh and all old bones to my scene. Then, I had puted new mesh (foam...
View ArticleSkinned Mesh Renderers Bounds rotated incorrectly when importing from Maya.
![alt text][1] My model comes into Unity fine, animations work great, everything's great. Why do the skinned mesh renderer bounds look like this? does anyone have any idea what I am doing wrong...
View ArticleError when trying to change SkinnedMeshRenderer material colors on a character
I have an enemy that has two SkinnedMeshRenderer on it (one for head other for body). I'm trying to change the color of the materials when the enemy attack then reset it to the old (previous) color....
View Articleimport blendshape from maya
Hi Everyone. I'm a newbie unity user. I'm tring to import rigged model from maya that also uses blendshapes. I've watched some tuts that show that in the Inspector menu is possible to manage shapes...
View ArticleSame skinned mesh behaves differently in different projects
Hi there. May be someone has an idea... The same skinned mesh, the same animation. Renders in a broken way in our legacy project (upgraded to 2017.1 to from 4.x) Renders perfectly ok in a newly created...
View Article3DS Max Rigged model No Skinned Mesh Renderer
I have been working on a model in 3DS Max. At first, skinned mesh renderer appears on the game object. I have finished rigging the model. The mesh is still there. But after editing again the rig,...
View ArticleIs it possible to update a skinned mesh renderer's bones?
I have a model with nested game objects that have skinned mesh renderers that are linked to that model's bone hierarchy. This nested objects are its clothing, so when the model moves, its clothes...
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