I have been working on a model in 3DS Max.
At first, skinned mesh renderer appears on the game object. I have finished rigging the model. The mesh is still there.
But after editing again the rig, envelopes and adding walk animation, the mesh is gone when viewed in unity. I also tried exporting as fbx but still there's no mesh.
The hierarchy is there but there's no skinned mesh renderer.
Any ideas how to fix this?
↧