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3DS Max Rigged model No Skinned Mesh Renderer

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I have been working on a model in 3DS Max. At first, skinned mesh renderer appears on the game object. I have finished rigging the model. The mesh is still there. But after editing again the rig, envelopes and adding walk animation, the mesh is gone when viewed in unity. I also tried exporting as fbx but still there's no mesh. The hierarchy is there but there's no skinned mesh renderer. Any ideas how to fix this?

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