Best approach(es) to in-game character customization?
Hi everyone, I'm working on a mobile game with 3D graphics, and I'm trying to track down some good approaches to allow the player to customize the clothing and accessories of his or her character. The...
View ArticleSkinned mesh renderer weird UFO ,,lights"
What the heck? I dont know what happened to this model, but thats weird. https://imgur.com/a/4L4S0
View ArticleImport .fbx - Newly added mesh vertices in newly added Vertex Group (for new...
My problem is as follows: I have a .blend file with already existing character geometry. All fine, I rigged it, I animated it - it imports as .fbx to Unity just fine - all the animation clips are...
View ArticleErrors from a new Blender import. (Partially solved.)
Hi, I've been working on replacing my low quality character model and animations with a better one, now that I know my way around Blender a lot more. The issue I'm having is that, having imported the...
View ArticleChange Material by equipping item
Hello i have a character with Equipment and this character is naked... i have created a item and i want when i press the item the character can change the body material and take a "skin" i need a...
View ArticleHow to add a new skinned mesh to seleton
I need to add cape to horse. But unfortunately I could not find the instructions for this in the documentation. Cape already skinned to horse skeleton. I place horse on scene, add cape to the root of...
View ArticleFind world position of a vertice on a skinned mesh renderer
How do I get the position of one of the vertices in a skinned mesh renderer, that factors in the meshes current shape and location? I want to have a human skinned mesh that when she is hit by a small...
View ArticleBuildAvatar from new rigged mesh
Hi, I have two rigged objects on my scene but I only have avatar on one of them. Then, what I do to anymate the second object (the one without avatar) is to try to put the first object's avatar into...
View ArticleMesh.colors is out of bounds
When I click on "Edit Constraints" in the cloth properties nothing happens but when I select the Object it tells me: Mesh.colors is out of bounds. The supplied array needs to be the same size as the...
View ArticleMesh filter and mesh renderer. Why 2 components?
Hi. I am quite experienced with Unity and this question didn't pop into my head until now. I notice that there are 2 components for rendering a mesh which need each other to render, mesh filter and...
View ArticleHow do I create multiple enemy appearances without lots of prefabs?
I would like to create multiple looks for enemies (zombies) so they don't all look the same. Each model is created in Blender and is rigged using Mixamo which creates the rig as a separate object. Is...
View ArticleWhat makes Mesh Renderers turn off during play Mode
Ran my game in editor to test and when it gets to point where it substantiates the player prefab it wasn't there. Took me a while to figure out that the skinned mesh renderers where all unchecked for...
View ArticleSkinned Mesh does not show its mesh sometime when game starts. I have made it...
The problem is Skinned mesh does not show in gameplay sometimes and sometime it shows. I have made the enemy model a ragdoll and when enemies spawn in front of me. i can't see the mesh but detect the...
View ArticleProcedurally Creating Bones at Runtime
I'm working on a scripted model of a plant growing (with a wide range of input variables to change the shape that is actually grow) and while I've got it working for a static non-physics environment, I...
View ArticleSkinned Mesh mask for character clothing clip in
I am using skinned mesh renderer to create equippable clothing for characters. It works but there's a ton of clip in between the base character mesh and the clothing. Is there some kind of layer mask...
View ArticleUnity auto unassigned skinned mesh render variables on Play
Hi, I have a variable "skinnedMeshRenderer", and I clicked the circle on this variable in the inspector of the object with the script,. When ever I click the play button the skinned mesh renderer from...
View ArticleChange material in runtime
Okey, so I've been on this problem for ages now. I'm trying to change a material on my character in runtime, while playing. But everytime I change it by script, the 'starting material' that was...
View ArticleRagdoll not 'applying' to skinned mesh?
I can't seem to actually get the ragdoll to 'apply' to the skinned mesh renderer. If i turn off / disable the animator component after hitting play, so mecanim loses any 'control'; at that point i can...
View ArticleNew material only covering the same area as the previous one
Hi, so I'm trying to add a simple outline over the whole model but it covers instead only the area that the previous material did. Example(pictures added because I'm really bad at explaining) : So I...
View Articlewhy "Skinned Mesh Renderer" is in a different gameobject?
Why not just put the "Skinned Mesh Renderer" in the parent Zombunny? (shown in the left inspector) It seems to me that the child gameobject has only one component (the "skinned mesh renderer") isn't it...
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