Quantcast
Channel: Questions in topic: "skinned mesh renderer"
Viewing all articles
Browse latest Browse all 192

Find world position of a vertice on a skinned mesh renderer

$
0
0
How do I get the position of one of the vertices in a skinned mesh renderer, that factors in the meshes current shape and location? I want to have a human skinned mesh that when she is hit by a small object, it sticks to her at the exact closest vertices I have all the other coding figured out, but I need to know how to get a vertices location and how to interpret it's world space location from that. Thanks all!

Viewing all articles
Browse latest Browse all 192

Trending Articles