Get number of specific vertex on model
hi all, I have a model and want to find out - say, the number of the vertex on top of the right thumb. I noticed that vertex numbers in C4D and Unity are not the same, so checking in the 3D editor is...
View ArticleIs there a mobile alternative to Light Probe Proxy Volume?
In my game, I have a large object that has Skinned Mesh Renderer on it. At the moment the light (from Light Probe nodes) is spreading very badly over this object. It uses one value from light probe...
View Articleskinned mesh renderer, i wanna attach different part material
![alt text][1] [1]: /storage/temp/99671-asdf.png Hi, I have a question... I have a 3D model and skinned mesh renderer has 4 materials. In regular sequence body, left hand, right hand, arm part...
View ArticleHow to add new skinned mesh to my existed character?
Hi! I want to add skinned mesh to my existed character without importing new character as whole. I tried to import .fbx with new mesh and all old bones to my scene. Then, I had puted new mesh (foam...
View ArticleSkinned Mesh Renderers Bounds rotated incorrectly when importing from Maya.
![alt text][1] My model comes into Unity fine, animations work great, everything's great. Why do the skinned mesh renderer bounds look like this? does anyone have any idea what I am doing wrong...
View ArticleError when trying to change SkinnedMeshRenderer material colors on a character
I have an enemy that has two SkinnedMeshRenderer on it (one for head other for body). I'm trying to change the color of the materials when the enemy attack then reset it to the old (previous) color....
View Articleimport blendshape from maya
Hi Everyone. I'm a newbie unity user. I'm tring to import rigged model from maya that also uses blendshapes. I've watched some tuts that show that in the Inspector menu is possible to manage shapes...
View ArticleSame skinned mesh behaves differently in different projects
Hi there. May be someone has an idea... The same skinned mesh, the same animation. Renders in a broken way in our legacy project (upgraded to 2017.1 to from 4.x) Renders perfectly ok in a newly created...
View Article3DS Max Rigged model No Skinned Mesh Renderer
I have been working on a model in 3DS Max. At first, skinned mesh renderer appears on the game object. I have finished rigging the model. The mesh is still there. But after editing again the rig,...
View ArticleIs it possible to update a skinned mesh renderer's bones?
I have a model with nested game objects that have skinned mesh renderers that are linked to that model's bone hierarchy. This nested objects are its clothing, so when the model moves, its clothes...
View ArticleBest approach(es) to in-game character customization?
Hi everyone, I'm working on a mobile game with 3D graphics, and I'm trying to track down some good approaches to allow the player to customize the clothing and accessories of his or her character. The...
View ArticleSkinned mesh renderer weird UFO ,,lights"
What the heck? I dont know what happened to this model, but thats weird. https://imgur.com/a/4L4S0
View ArticleImport .fbx - Newly added mesh vertices in newly added Vertex Group (for new...
My problem is as follows: I have a .blend file with already existing character geometry. All fine, I rigged it, I animated it - it imports as .fbx to Unity just fine - all the animation clips are...
View ArticleErrors from a new Blender import. (Partially solved.)
Hi, I've been working on replacing my low quality character model and animations with a better one, now that I know my way around Blender a lot more. The issue I'm having is that, having imported the...
View ArticleChange Material by equipping item
Hello i have a character with Equipment and this character is naked... i have created a item and i want when i press the item the character can change the body material and take a "skin" i need a...
View ArticleSkinned Mesh Render and Mesh Renderer have different results with same shader
I'm not sure if this is a bug. I'm using unity 2018.1.0b10. I've made a simple fresnel shader using Amplify Shader editor, and i get two different results with the different types of renderers.![alt...
View Article[Solution in answers] Skinned Mesh Renderer only appears if it's visible in...
So, I've got an animated knife as a child of the first person camera. When I click, the knife swings. Everything works great! Except when the scene view isn't pointed at my player... ---------- If I...
View ArticleChanging Renderer in networked doesn't change rendering on other player screens
When I change the rendering on a player, based on local player input, the rendering changes on the local player, but on all other player screens, the rendering doesn't change. I have a script that...
View ArticleAnimated Skinned Mesh Renderer.Enable
This is my first question on the Unity forum. I've imported a model containing animation, which I want to have appear at a certain frame then disappear. So, I've added the property Skinned Mesh...
View ArticleStop rendering a part of a skinned mesh
I've been goofing around with final IK's VR functionality, with the hopes I may integrate it into my VR project, but one problem I am having is that, even when placed optimally, the camera sometimes...
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