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Same skinned mesh behaves differently in different projects

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Hi there. May be someone has an idea... The same skinned mesh, the same animation. Renders in a broken way in our legacy project (upgraded to 2017.1 to from 4.x) Renders perfectly ok in a newly created empty project. Not sure even where to start... the legacy project have a lot of settings changed - can't even remember half of the changes :) ![alt text][1] ![alt text][2] [1]: /storage/temp/105138-2017-11-06-20-55-12-unity-201711p3-personal-64bit.png [2]: /storage/temp/105137-2017-11-06-20-55-21-unity-201711p3-personal-64bit.png

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