Hi everyone,
I'm working on a mobile game with 3D graphics, and I'm trying to track down some good approaches to allow the player to customize the clothing and accessories of his or her character. The characters are all humanoid, and I'm using the Mixamo rigging tool.
My first idea was to rig the character's body mesh with all the clothes and accessories already on it, deactivate all of them in the hierarchy in Unity, and activate the objects chosen by the player through script. -But there are a lot of accessories, and we're likely to add more through later updates. This approach seems very inefficient to me, but I can't think of another way to do it seeing as the clothes need to move with the character's body.
Any recommendations to approaches or plugins are greatly appreciated :D
Thank you!
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