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Channel: Questions in topic: "skinned mesh renderer"
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Switching mesh on a Skinned Mesh Renderer at Runtime

Hi, I'm attempting to switch the mesh on a skinned mesh renderer at run time. I've seen a couple of posts on this, but they all seem relatively old with wildly different solutions. Is there a...

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Skinned Mesh Switch

Hello, I wanted to know what was the best solution to switch cloth on a character. i would like to avoid using the technique of activate and desactivate cloth on the character ( like he already has on...

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Skinned Mesh Renderer working wrong

I dont understand why it happens. On first image work mesh renderer On second image work skinned mesh renderer ![On first image work mesh renderer][2] ![On second image work skinned mesh renderer][1]...

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Renaming a value in the Skinned Mesh Renderer

Is there a way to rename the "M" values under BlendShapes in the Skinned Mesh Renderer? These are morphs from 3ds Max and they all have unique names. It would be nice to be able to set the ranges from...

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Rigged object mesh lightning problem!

Hello, As you can see from image below i have rigged leg model (3 bones) made in blender. The version on the right is orginal model imported from blender with by default skined mesh renderer....

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How to shoot bullet wounds onto skinned mesh?

In almost every single FPS game for over a decade if you shoot an enemy there will be a response to the bullet (usually bullet wound/blood decal). But when it comes to Unity I cannot find any straight...

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Skinmesh with attached objects

Hi there ! I'm currently working on a system that will add (in runtime if possible) objects to our character, which is an animated skinmesh. The idea is to go beyond the simple method of attaching an...

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Skinned Mesh Renderers can't share bones

I am trying to find a solution to have a customizable character, and intuitively I think that multiple mesh renderers should be able to use the same root bone to animate. However, when I try this in...

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Blendshapes freeze rendering under certain conditions [2018.3.0b8]

I've been working with blendshapes in the 2018.3 beta for a character creation system similar to what you expect to see in Bethesda games. The problem is I'm unable to use the blendshapes on my hair...

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skinned vs segmented mesh performance on hololens

Our Hololens app has a simple scene comprised of the controls of an airplane cockpit. -1 Geometry Mesh ~100,000 tris -1 Material using 8k texture For this sprint they want certain switches and gauges...

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Skinned Mesh change boneWeight and boneIndex after cut

How to change the boneindex and boneweight of the skinned mesh after cutting at a particular range __For Ex:-__ Below is the pic of an skinned mesh object before cutting The blue dots are vertices and...

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Skinned mesh renderer quality not working right?

Hello! So I (still) have issues with my model, primarily that the wrist doesn't bend properly Blender: ![alt text][1] Rig: (The forearm copies 50% of the handbone's rotation locally) ![alt text][2]...

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The use of transform component in a SkinnedMeshrender

I have just imported an FBX file in Unity, An then export it to json scene description file to my own render. But the object is only partially correct. Here are my questions. Once a mesh inside FBX has...

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Need help with gpu particles attached to skinned mesh!

Hey, i am new to unity and wanted to create a gpu particle system like this one [here](https://www.youtube.com/watch?v=QdtfB3lOF6w). I've been trying for over a week and I still have not done it. The...

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Skinned Mesh Renderer breaks mesh surface when animating

When the bone transforms of my SkinnedMeshRenderer rotate and move, the surface skin of the rigged mesh sometimes splits up, with the splices leaving open the mesh (so you'd be able to look inside it,...

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Skinned Mesh Renderers Bounds rotated incorrectly when importing from Maya.

![alt text][1] My model comes into Unity fine, animations work great, everything's great. Why do the skinned mesh renderer bounds look like this? does anyone have any idea what I am doing wrong...

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exporting skinned mesh clothing separatly in unity looses its skinned mesh...

Hi i have a rig and mesh body skinned in 3dsmax, ive applied skin warp to a spearate object a shirt selected the rig mesh to be used for it and converted it into skin after for exporting on its own to...

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Edit SkinnedMesh with vertices

Hello guys :) I have problem with my script for edit SkinnedMeshRenderer. When i added component with my script into gameObject i can modify my mesh using vertices even in prefab editmode. Look...

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Skinned Mesh Render Bounds

Hello, I used game objects with cloth components and got them to work in a previous version (I'm still in prototyping). But in Unity 2019.2.0b6 they disappear when the mesh is moved away from the zero...

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Skinned Mesh Renderer Rendering Order (Priority) Issues

Hi all! I am using a 2d character fbx using Skinned Mesh Renderer. But the head is rendering behind the torso. I have tried setting the Rendering Priority and Rendering Layer Mask but nothing works....

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