Hello! So I (still) have issues with my model, primarily that the wrist doesn't bend properly
Blender:
![alt text][1]
Rig: (The forearm copies 50% of the handbone's rotation locally)
![alt text][2]
Unity:
![alt text][3]
And my frustrations keep going as it seems the closest thing I get to a proper bend is at 4 bones in the skinned mesh quality setting,
![alt text][4]
But this subsequently makes my character's face look like it has been run over, or as if their DNA was spliced with a bulldog. Certain faces bend in unintended ways
![alt text][5]
The main candidate here are the eyelids, whose bones aren't meant to deform (and subsequently do not have any weights besides having the eyelid sphere parented to them). When I turn the quality from 1 bone to 4 bones, the face seemingly crunches up as a result of eyelids closing.
Any suggestions?
[1]: https://i.imgur.com/yqSfdwP.png
[2]: https://i.imgur.com/xmjqyBr.png
[3]: https://i.imgur.com/SQxyTwD.png
[4]: https://i.imgur.com/VsEyaH7.png
[5]: https://i.imgur.com/LhYiGC5.png
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