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Skinned mesh renderer quality not working right?

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Hello! So I (still) have issues with my model, primarily that the wrist doesn't bend properly Blender: ![alt text][1] Rig: (The forearm copies 50% of the handbone's rotation locally) ![alt text][2] Unity: ![alt text][3] And my frustrations keep going as it seems the closest thing I get to a proper bend is at 4 bones in the skinned mesh quality setting, ![alt text][4] But this subsequently makes my character's face look like it has been run over, or as if their DNA was spliced with a bulldog. Certain faces bend in unintended ways ![alt text][5] The main candidate here are the eyelids, whose bones aren't meant to deform (and subsequently do not have any weights besides having the eyelid sphere parented to them). When I turn the quality from 1 bone to 4 bones, the face seemingly crunches up as a result of eyelids closing. Any suggestions? [1]: https://i.imgur.com/yqSfdwP.png [2]: https://i.imgur.com/xmjqyBr.png [3]: https://i.imgur.com/SQxyTwD.png [4]: https://i.imgur.com/VsEyaH7.png [5]: https://i.imgur.com/LhYiGC5.png

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