I have just imported an FBX file in Unity, An then export it to json scene description file to my own render.
But the object is only partially correct.
Here are my questions.
Once a mesh inside FBX has both skinnedmeshrender and transform component. The transform component seems to have a default value, like rotate [-90,0,0]
But change this transform component seems has zero effect.
1. where the default value comes from, why -90? z-up y-up conversion? the transform value seems different with assimp.
2. how the skinned mesh updates? is this transform is useless when skinned the mesh.
[1]: /storage/temp/135828-a.png
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