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Renaming a value in the Skinned Mesh Renderer

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Is there a way to rename the "M" values under BlendShapes in the Skinned Mesh Renderer? These are morphs from 3ds Max and they all have unique names. It would be nice to be able to set the ranges from 0 to 100 as well. ![Rename value M][1] [1]: /storage/temp/125059-morp.jpg

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