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What makes Mesh Renderers turn off during play Mode

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Ran my game in editor to test and when it gets to point where it substantiates the player prefab it wasn't there. Took me a while to figure out that the skinned mesh renderers where all unchecked for each part of player prefab ( because it was substantiated only existed in game). I never turned them off. So I pulled the prefab into my scene turned all the mesh renderers on again then hit apply. All was well and I ran it a few more times since then but then suddenly it happened again . this time I deleted the prefab and made a new one .Again fine for a few times then it just did it again. Am I missing something? oh and just realized this last time the renderers where off in play mode but not on prefab when I just went to fix again.

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