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Mesh.colors is out of bounds

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When I click on "Edit Constraints" in the cloth properties nothing happens but when I select the Object it tells me: Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEditor.ClothInspector:OnEnable() IndexOutOfRangeException: Array index is out of range. UnityEditor.ClothInspector.SetupSelectedMeshColors () (at C:/buildslave/unity/build/Editor/Mono/Inspector/ClothInspector.cs:356) UnityEditor.ClothInspector.OnEnable () (at C:/buildslave/unity/build/Editor/Mono/Inspector/ClothInspector.cs:266) This happens even with the standard Quat as Mesh in the Skinned Mesh Renderer properties. Thank you!

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