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why "Skinned Mesh Renderer" is in a different gameobject?

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Why not just put the "Skinned Mesh Renderer" in the parent Zombunny? (shown in the left inspector) It seems to me that the child gameobject has only one component (the "skinned mesh renderer") isn't it resundant? is there any deep reason for me not to move this component to the parent? thank you ![alt text][1] [1]: /storage/temp/94988-zombunny.jpg

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