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Optimizing Character Textures/Atlases for Zombie crowds

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I am trying to figure out if it is worth it to use Texture Atlases for skinned mesh characters for a mobile game. I have 1 Zombie model with 4-6 different textures. I would have a mob of Zombies that could include all 4-6 texture variations on the same model. Assuming I just have 4 textures, Is it worth it to build a single 1024x1024 texture atlas containing all 4 textures, then shift UVs to change appearance...Or should I just use 4 separate textures at a smaller size like 256x256? Right now I don't feel the atlas approach is going to buy me much, but just wanted to get some feedback.

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