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Mesh filter and mesh renderer. Why 2 components?

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Hi. I am quite experienced with Unity and this question didn't pop into my head until now. I notice that there are 2 components for rendering a mesh which need each other to render, mesh filter and mesh renderer. Why didn't unity just include the mesh data in the mesh renderer itself? (Like in the case of skinned mesh renderer). Does it have some special purpose that I am not aware of or was it a bad design decision taken in the early days?

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