Hi! I want to add skinned mesh to my existed character without importing new character as whole.
I tried to import .fbx with new mesh and all old bones to my scene. Then, I had puted new mesh (foam base on screenshot) to my character hierarchy. I had changed root_bone field to my old bone.
But it is not working. My new mesh just staying in one position without any deformation from animation.
![alt text][1]
[1]: /storage/temp/102358-skinned-prob.jpg
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