Quantcast
Channel: Questions in topic: "skinned mesh renderer"
Viewing all articles
Browse latest Browse all 192

How to add new skinned mesh to my existed character?

$
0
0
Hi! I want to add skinned mesh to my existed character without importing new character as whole. I tried to import .fbx with new mesh and all old bones to my scene. Then, I had puted new mesh (foam base on screenshot) to my character hierarchy. I had changed root_bone field to my old bone. But it is not working. My new mesh just staying in one position without any deformation from animation. ![alt text][1] [1]: /storage/temp/102358-skinned-prob.jpg

Viewing all articles
Browse latest Browse all 192

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>