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Skinned Mesh Renderer materials rendering problem for far moving object

Hi, I have a 3ds max model imported into Unity3d 3.3 Pro using the .fbx exported file. The model is skinned and has 2 materials. It has 1 animation. During import Unity creates a Skinned Mesh Renderer,...

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Texture Atlasing

I want to combine a bunch of textures into one material, then use that material for multiple gameobjects so they will batch. However, if I use material offsets to do this, it creates a copy of the...

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Skinned Mesh Renderer Importing as Mesh Renderer

I have an FBX file from maya that should have a mesh skinned to some bones but for some reason when I import it to unity I can see the bone structure but all the meshes are just mesh renderers and not...

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Missing skinned mesh renderer

Hi all, I am currently facing a serious problem with Unity, every time I quit Unity (saving all pending changes in scenes and such) and reopen Unity, the meshes that belonged to the sub-objects in...

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Unity crash on iOS in SkinnedMeshRenderer deforms

Here's the stack trace from xcode: * 0 0x0085e1dc in MultiplyMatrixArrayWithBase4x4_NEON_loop () * 1 0x008e8eac in DeformSkinnedMesh (info=@0xd18f000) at...

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Help using shaders with skinned mesh renderer

I have a shader which gives the impression of a texture dissolving away to reveal the background behind, and this all works perfectly with standard renderers, but when I apply this to a model with a...

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Skinned cloth tut

I have recently discovered that unity3d does not support every animation from 3ds max. I had some cloth simulation on my character animations. Is there anyway to get unity3d to understand? If not could...

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Problem with 3DS max export into unity

I have a mesh, and a rig system. In the rig system I have an animation which is baked to it. It works fine in 3Ds max and when imported to unity the animations etc work fine, however the pivot system...

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Skin mesh renderrer is bigger than the model

I imported a model I made with a bone system and animation baked to it from 3DS max. However the bone system is on the 0,0,0 axis but the pivot for the model is not 0,0,0 in unity? How can I fix this?...

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activating skinned mesh renderer in children

Hi, I have a problem on activating skinned mesh renderer via script. In my script is a line which switches the mesh renderer and plays animation: secClickedObjectGC.gameObject.renderer.enabled = true;...

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I wonder where skinned mesh renderer attach

Hi I'm maya user and I made a character and create animation using Smooth Bind. And export fbx file with 1 mesh + joints when I import that in to unity3d. skinned mesh renderer component attached my...

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Blender to Unity faulty Skinned Mesh Renderer.

I am creating assets for a cell phone game, and have characters that are made of individual meshes parented to armature joints in blender. I did this to avoid using skinned mesh renderer and use normal...

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How to import clothes from blender?

So, I have a humanoid model from makehuman, imported into blender, animated and setup in unity in a prefab with scripts, hitboxes, weapons holders, etc. Everything works nicely. The only problem is...

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Skinned Mesh Renderer not updating Mesh's Normals after bone translation

I'm at a complete lost with this one... I have a simple mesh (basically a flat plane) made in 3D Studio Max with no smoothing groups on it. I've added a skin modifier and have one bone object for every...

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Substract mesh from Skinned Mesh Renderer

Hi there Uniteers, I am in need of your help. In the process of optimizing our game performance, we have decided to look into combining all skinned mesh renderers into a single skinned mesh renderer...

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Tinting individual SkinnedMeshRenderer using Vertex Colors?

I'm attempting to have a group of models that all have the same model and material, however some of them are tinted programmatically using vertex colors. I have done this before, when the objects had...

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Composite/Combine skinned meshes

Hi all. I need to make two (or more) skeletal meshes share the same skeleton. The reason is that my character has separate meshes for different parts of his body (for customizability), and I want the...

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Post deform subsurfing

Lately, I've been having a lot of performance issues with skinned meshes. In the game that I'm currently working on, a character with about 2K polys being deformed seems to cost me a lot of frames....

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Dress Problem

Hi guys, Problems like in the picture and video. How would you suggest a solution? How can we solve with the code? What's the logic? [>>> Video (YouTube) <<<][1] ![alt text][2] ![alt...

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Changing particles in particle system from local space of skinned character...

Hi, First off I'm still new to Unity, C# and Javascript - come from a Python/C++/Maya Scripting background. Not sure if this should be in the forum instead, but anyway. I'm currently working on a...

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