I'm attempting to have a group of models that all have the same model and material, however some of them are tinted programmatically using vertex colors. I have done this before, when the objects had MeshFilters, however SkinnedMeshRenderers use a sharedmesh, thus modifying the vertex colors of one changes them all. Is there any way for me to do this with SkinnedMeshRenderers? Or is there some way to use MeshFilters in place of them so that I can get access to individual meshes?
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