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Skinned Mesh Renderer materials rendering problem for far moving object

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Hi, I have a 3ds max model imported into Unity3d 3.3 Pro using the .fbx exported file. The model is skinned and has 2 materials. It has 1 animation. During import Unity creates a Skinned Mesh Renderer, 2 materials, the shaders are of type diffuse. Everything is fine. The problem: I put it in a scene moving following a spline, with a main camera looking at it (smooth look at script). The camera is in a fixed position and very far with a field of view of 4 (very small). At this point the model present the skin bleeding effect (the colour of the skin that should be hidden by the cloth is coming out instead creating a very noisy effect). I don't know what is wrong... I tried every sort of shader but when the model is near the camera this effect disappear... and the animation is perfect. I have no hardware problem: ATI 5870, 8 GB, AMD X6...

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