Here's the stack trace from xcode:
* 0 0x0085e1dc in MultiplyMatrixArrayWithBase4x4_NEON_loop ()
* 1 0x008e8eac in DeformSkinnedMesh (info=@0xd18f000) at /Applications/buildAgent/work/842f95682754852/Runtime/Filters/Mesh/MeshSkinning.cpp:1200
* 2 0x008cfc28 in SkinFunction (rawData=) at /Applications/buildAgent/work/842f95682754852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:765
* 3 0x00988dc4 in JobScheduler::SubmitJob (this=, group=, f=, d=, returnCode=0x0) at /Applications/buildAgent/work/842f95682754852/Runtime/Threads/JobScheduler.cpp:185
* 4 0x008d0c0c in SkinnedMeshRenderer::UpdateAllSkinnedMeshesStep1 (updateClothingMeshes=4) at /Applications/buildAgent/work/842f95682754852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:823
* 5 0x008d0c80 in SkinnedMeshRenderer::UpdateAllSkinnedMeshes () at /Applications/buildAgent/work/842f95682754852/Runtime/Filters/Deformation/SkinnedMeshFilter.cpp:773
* 6 0x00934ff4 in PlayerLoop (batchMode=false, performRendering=true) at /Applications/buildAgent/work/842f95682754852/Runtime/Misc/Player.cpp:1405
* 7 0x00830b8c in UnityPlayerLoop () at /Applications/buildAgent/work/842f95682754852/PlatformDependent/iPhonePlayer/LibEntryPoint.mm:456
* 8 0x00004538 in -[AppController Repaint] (self=0x1c1d660, _cmd=0xcc5a6b) at /Users/me/Build/Classes/AppController.mm:624
* 9 0x00004508 in -[AppController RepaintDisplayLink] (self=0x3a6465, _cmd=0x73756150) at /Users/me/Build/Classes/AppController.mm:615
Happens very randomly, could be coupled with running out of memory (this time no ApplicationDidGetMemoryWarning though)
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