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I wonder where skinned mesh renderer attach

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Hi I'm maya user and I made a character and create animation using Smooth Bind. And export fbx file with 1 mesh + joints when I import that in to unity3d. skinned mesh renderer component attached my object. but I wonder where skinned mesh renderer component attatched. some objects are attached at Root(bone) some objects are attached at Mesh why? I don't understand why they were attached difference place. help me please. thank you

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