Hi
I'm maya user and I made a character and create animation using Smooth Bind.
And export fbx file with 1 mesh + joints
when I import that in to unity3d.
skinned mesh renderer component attached my object.
but I wonder where skinned mesh renderer component attatched.
some objects are attached at Root(bone)
some objects are attached at Mesh
why? I don't understand why they were attached difference place.
help me please.
thank you
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