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activating skinned mesh renderer in children

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Hi, I have a problem on activating skinned mesh renderer via script. In my script is a line which switches the mesh renderer and plays animation: secClickedObjectGC.gameObject.renderer.enabled = true; var getAnim : Animation = ClickedObjectGC.gameObject.GetComponent(Animation); if (getAnim){ getAnim.enabled = true; getAnim.animation.Play(); } it works fine for transform animations. But when it comes to bones and skinned mesh renderer, it fails. My hierarchy of objects I want to toggle looks like this: o emptyGameObject o Bone001 o rope 01 o Bone002 o rope 02 I draged a MeshRenderer on emptyGameObject and hoped, that when I turn on MeshRenderer, the skinnedMeshRenderer in rope01 and MeshRenderer in rope 01 will be enabled too, since thy are children of emptyGameObject. But this doesn't happen. Any advice?

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