So, I have a humanoid model from makehuman, imported into blender, animated and setup in unity in a prefab with scripts, hitboxes, weapons holders, etc. Everything works nicely.
The only problem is that my character just has a pair of jeans from makehuman, so I'm trying to get him covered a bit more.
In blender the jeans are just a child mesh of the main character, with armature and weights set. So I did some cloth all the same, when I import the blender file into unity everything works, I get my cloth as a gameobject with a skinned mesh renderer next to my main mesh and it deform with animation correctly.
Now my problem is how do I get my cloth onto my character prefab? I tried to copy paste it and setup the different field correctly but the mesh just stop rendering when I enter the game mode and disappear forever. I tried to set it up from scratch but you can't add a skinned mesh renderer component it seems...
How do people get their character dressed up? I don't get it.
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