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Is Shader Graph Vertex Position not working with Skinned Mesh Renderer?

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Hey guys, I'm currently working on a small game project and opted to use the URP and Shader Graph for the shading. I created a simple unlit shader, which depending on a vector will push the vertices along their normal a certain amount. This all works fine on regular Mesh Renderers, but as soon as it's used on my main character which utilizes a Skinned Mesh Renderer the vertex extrusion does not work. Am I missing a setting somewhere? : )

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