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Skinned Mesh mask (Clipping) for character clothing

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I have a character (of course with skinned mesh renderer) and i have 2 types of clothes (Both having the same bones structure as the body).

These 2 clothes are 1. Shirt 2. Jacket
When the character is wearing both (the shirt and the jacket), the shirt is visible through the jacket in some parts (Say through arms)

I want to clip (don't show) some Bones from the Shirt model. So that the shirt isn't visible through the jacket in the areas like Arms.

***I want NOT to render the Arm bone of the Shirt model.***

Is it possible?

Thank you in advance, Unity Devs.

![alt text][1] [1]: /storage/temp/147631-untitled.png

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