I have a character (of course with skinned mesh renderer) and i have 2 types of clothes (Both having the same bones structure as the body).
These 2 clothes are 1. Shirt 2. Jacket
When the character is wearing both (the shirt and the jacket), the shirt is visible through the jacket in some parts (Say through arms)
I want to clip (don't show) some Bones from the Shirt model. So that the shirt isn't visible through the jacket in the areas like Arms.
***I want NOT to render the Arm bone of the Shirt model.***
Is it possible?
Thank you in advance, Unity Devs.
![alt text][1] [1]: /storage/temp/147631-untitled.png
These 2 clothes are 1. Shirt 2. Jacket
When the character is wearing both (the shirt and the jacket), the shirt is visible through the jacket in some parts (Say through arms)
I want to clip (don't show) some Bones from the Shirt model. So that the shirt isn't visible through the jacket in the areas like Arms.
***I want NOT to render the Arm bone of the Shirt model.***
Is it possible?
Thank you in advance, Unity Devs.
![alt text][1] [1]: /storage/temp/147631-untitled.png